#include "StdAfx.h"
#include "BaseCamera.h"

BaseCamera::BaseCamera(void)
{
}

BaseCamera::~BaseCamera(void)
{
}


Vector3 BaseCamera::GetPosition()
{
	return position;
}
Vector3 BaseCamera::GetRotationAngle()
{
	return Vector3(rotX,rotY,rotZ);
}
void BaseCamera::SetPosition(Vector3 val)
{
	position=val;
}

void BaseCamera::SetRotationAngle(Vector3 rotate)
{
	rotX=rotate.x;
	rotY=rotate.y;
	rotZ=rotate.z;
}